So the completely original arcade adventure is now working except for sound effects.
I think the next thing I'll do is this sort of "Micro sprite language" ; no use for main objects, but useful for twiddly things. When bad guys die on this game, they just vanish, and it would be good to have a little, simple , animation for that.
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Breaking change
We all make mistakes. One early mistake I made was copying (partly) the old thing in Microsoft BASIC where you didn't have to declare ...
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I'm quite surprised. I actually am finding doing this rather, well, boring. It's a bit like manually translating a foreign langu...
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Found a bug. Well, a couple of bugs, one silly, one not. The silly one was an error in the tile command, but the not silly one is to do with...
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This game is not slightly based on "Sabre Wulf" So this is coming along okay though I haven't done a huge amount on it yet...
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