Asteroids is now working (no flying saucer).
As you can see from the demo here, the collision detection isn't great. I really wanted to avoid square root calculations and can't do pixel collision so its a simple box, and because of the shapes it is fairly generous with the collision detection.
Note, running the emscripten version does occasionally require a reload ignoring cache (Ctrl+Shift+R on Firefox) . I've just had it not work on me , nothing worked apparently, but reloading it fixed it.
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Breaking change
We all make mistakes. One early mistake I made was copying (partly) the old thing in Microsoft BASIC where you didn't have to declare ...
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We all make mistakes. One early mistake I made was copying (partly) the old thing in Microsoft BASIC where you didn't have to declare ...
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This game is not slightly based on "Sabre Wulf" So this is coming along okay though I haven't done a huge amount on it yet...
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I've added a Turbo mode to the emulator. Not for running the actual game ; that is still limited to the reference implementations approx...
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